dnd 5e tidal wave. Aegir is a fierce man with a long gray beard and clawed fingers. dnd 5e tidal wave

 
 Aegir is a fierce man with a long gray beard and clawed fingersdnd 5e tidal wave A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range

Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. Sting. Slam (Costs 2 Actions). Also, Tidal Wave, Tsunami, and Maelstrom are all EXCELLENT spells. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. 施法時間: 1個動作. Level 9 – imprisonment, time ravage, and foresight are a few of the many options available for twinned spell 5e. STR. , passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. " So why can't we reflavor them to be. Tidal Wave (Recharge 6). You gain a +3 bonus to attack and damage rolls made with this magic weapon. I suppose the distinction here is that Lesser Restoration says 'a disease' rather than 'any disease'. Examples of these are: Tidal wave, synaptic static, investiture of fire/ice/stone, mental prison, sunbeam, finger of death, firestorm, prismatic spray, whirlwind, abi-dalzim’s. While the gargoyle remains motionless, it. At Higher Levels. Gather your party and venture forth!As of DnD 5e, while a water elemental prefers to be around the body of water they were summoned from,. The elemental can take 3 legendary actions, choosing from the options below. Tidal Wave - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Description. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Tidal Wave description: You conjure up a wave of water that crashes down on an area within range. The elemental regains spent legendary actions at the start of its turn. this spell is overpowered. antimagic pulse in a 300-foot-radius sphere centered on yourself. You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration. From the description of the gust of wind spell (emphasis mine):. Spell description. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. Bane 5e [DnD Spell Guide: Uses, Rules, Tips] →. Community. It costs 1 action, and can typically only be used by Bards. Boon of Luck 1d10; Boon of Peerless Aim +20 (Ranged spell, attacks only) Enhanced Arcane Focus +1 to +2The 3rd level spell Tidal Wave does bludgeoning damage. Tidal Wave: Flash Flood Warning. Holy water (PHB 151) allows you to make a ranged attack with it as an improvised weapon, and:. 持續時間: 立即. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. Each creature in that area must make a Dexterity saving throw. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. A tidal wave spell has a total area of 3000 cubic feet of water. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one, and every creature that fails the save is. Tidal Wave. Melee Weapon Attack: +10 to hit, reach 10 ft. A tidal wave spell has a total area of 3000 cubic feet of water. For every 5 ft. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. As an action on your turn, you can repeat the same effect or choose a different one. Tidal Wave. I would side with the players on this one. Tidal Wave is probably the most dangerous one to Fire. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. No. Cure Wounds – 3. The Leviathan can create a wall of water 50 feet thick and at a massive scale of 250 long and 250 feet wide at its max. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Like essentially being able to create any tools you want any time, or combining any of the spells previously named with water walk or ice platforms you create to get fly-like. You can choose from any of the following effects when you cast this spell. Wind Wall. Casting Time: 1 action. 區域的長度至多為30英尺,寬度至多為10英尺,高度至多為10英尺。. It moves precisely 50ft and only 50ft. Earth Tremor. Also most of these spells last a long time. Ice Wave (5e Spell) After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. Potions and scrolls in the area are destroyed. The spell Tsunami as per PHB pg. 距離: 120英尺. Yes, natural sources of running water hurt a vampire for the listed amount of damage. So if you're fighting flying creatures, you can cast Tidal Wave, which imposes the prone condition, to slap flyers out of the air. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Its most frightening ability comes from its Tidal Wave. Tidal wave: 3rd level: Offensive: Call lightning: 3rd level: Offensive: Plant growth: 3rd. It must succeed on a Wisdom saving throw or be charmed by you for the duration. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one. Any equipment it is wearing or carrying isn't transformed. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Compendium - Sources->Journeys through the Radiant Citadel. Tidal wave – Target(s) get washed away and fall prone if they fail a saving throw. Tsunami. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Create Water produces up to 10 gallons of water, already not that much. Druid, Wizard. Each creature in that area must make a Dexterity saving throw. The ground in the area is covered with slick ice, making it difficult terrain. , one creature. R. Description. Fire. If the target is prone, the triceratops can make one stomp attack against it as a bonus action. The loud crashing sounds fill the target with awful pain. Components: S. If you cast this spell using 1 action, choose a point within range. Choose one of the following effects when you cast the spell. The PBH mentions when you make a concentration check, but doesn't mention anything about status effects. Casting Time: 1 action. Erupting earth? Oh what's erupting out of the earth you ask ? Glad you asked. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). Find the. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. ahead of the ship. Tidal Wave. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. The target must succeed on a DC 20 Dexterity saving throw or disappear into the fissure or tidal wave and be destroyed, leaving no remains. A creature takes 3d6 cold damage on a failed save, or half as much on a successful one. You can also use your action to temporarily halt the effect or to. Elemental Evil has a a few spells which summon water (as a tidal wave, sphere, wall, whirlpool, etc. Combine with wish. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. At the end of each of its turns, the target can make a Constitution saving throw. ago. Vitriolic Sphere. The “burns a vampire like acid” bit is just to establish a narrative for us to understand why the running water hurts vampires (and to explain why it does acid damage). The elder brain dragon feels like it came from the mind of H. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. So, the spell affects an area "up to 30 ft long,. EAS is not supported in the macOS version of Apple's Mail app, the main. Each creature in that area must make a Dexterity saving throw. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. I ruled, that it had no special effect (aside from instantly killing. Water elementals deal bludgeoning damage in D&D. It now deals 7d10 bludgeoning damage rather than 6d10 and knocks targets prone on a failed saving throw, but it doesn’t keep dealing damage turn after turn, and you don’t have to keep track of its movement. The POROROCA!!!! is just the name of the tidal bore that occurs in the Amazon River. Therefore, all creatures within that area need to do a DEX saving throw. They need to stop the wizard Bravious from opening a portal to the abyss. For example, tidal Wave 5e can wash away a whole nest of Fire Snakes about effortlessly. Rorp Rorp. Yes. Here are all the ways to increase your spell attack bonus in DnD 5e: Any Spellcaster Class. A. blasts from you in a direction you choose for the spell’s duration. You conjure up a wave of water that crashes down on an area within range. Separate Calculation is NOT Equal. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. You could possibly also say that it does cold damage from the chill of the ocean. If it fails the check, it can’t move. #1. Destructive Wave: A 5th-level Evocation available to Paladins. The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. In case 1: You do not regain Tides of Chaos. It does not move 'up to' 50ft. Fear (3rd) I know you want damage. coach_veratu • 2 yr. This would work better in a very cold environment than in and around a pool of lava or a red dragon's lair. A spell’s description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneAt Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. Tidal Wave ( pointer) 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid , Sorcerer , Wizard. Every area of effect has a point of origin, a location from which the spell’s energy erupts. Components: V, S, M (a drop of water) Duration: Instantaneous. homebrew pages!AoE spells (or area of effect spells) are a big part of DnD 5e. Attack rolls against the creature have advantage. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Senses Passive Perception 13. Each creature in the cone must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Spells that debuff enemies in some way are among the strongest in DnD 5e. I'm sorry to come across so nitpicky. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. Tidal Wave (3rd) A bit iffy, but in the right circumstance, 30x10 area they all make dex saves, and if they fail, they take bludgeoning, and they're prone, and they take half if they save. Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, Up to 8 hours. When you cast a tidal wave in 5e, you conjure a massive wave of water that crashes down to an area you pick within range. Tidal Wave. The target must make a Wisdom saving throw. Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1 minute. When you expend the last charge, the trident returns to Poseidon. Sapping Sting. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures proneIf you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. The spell ends if the creature drops to 0 hit points. On a successful save, the creature takes half as much damage and isn't pushed. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. You conjure up a wave of water that crashes down on an area within range. Dnd Paladin. The sphere’s space is difficult terrain. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. Transmuted Spell When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery. The wording of Tidal Wave is interesting. You don’t need to meet any requirements in that spell, including costly components. Those who exclusively use dnd beyond may not realize that spells like frostbite, ice knife, tidal wave, erupting earth, maximillian's earthen grasp etc are not in the PHB or basic rules. Tidal Wave. " Now we're looking at Wall of Fire: "The wall is opaque and lasts for the duration. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races. Let’s say that only a 5x5x5 square of the water affects the fire elemental. Whenever I see people talking about offensive lvl 3 spells all they talk about is Fireball or Lightning bolt. Duration: Instantaneous. If a wizard with a concentration spell going is confused, charmed, paralyzed, fear, petrified, held, or put to sleep, would there be a concentration check to maintain the spell or do status effects like the ones I mentioned. Trampling Charge. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If you don't have that, I'd recommend Entangle. The tyrannosaurus makes two attacks: one with its bite and one with its tail. 5 if upcast to 4th level, and 14 or 16. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Tidal Wave. Each creature in that area must make a Tidal Wave Freedom of the Waves. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Components: V, S, M (a drop of water) Duration: Instantaneous. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. 你召喚出浪潮拍打距離之內的區域。. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). But the more you try to stretch the magic, the less bang for your buck you get, and the greater chance of unintended consequences. Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. You must be outdoors to cast this spell. OS MAIL FOR GMAIL ACCOUNT SOFTWARE; It also integrates with the Contacts list, Calendar, Maps and other apps. This druid just took Control Water, and noted that as long as an enemy ship is shorter than 100 feet, he can basically Moses their ass and part the waters beneath the boat, bringing the water down on the ship and effectively sinking it with a single spell. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. Tidal Wave. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. It can pinpoint such a creature that is moving. The antimagic pulse is strong enough to knock down creatures close to you. If the creature had 30 feet of available movement before the move, the creature has 20 feet of available movement after the move (movement cost is doubled for difficult terrain). The most significant change to the leviathan is a major simplification of its Tidal Wave action. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. As an action on your turn, you can repeat the same effect or choose a different one. Hit or miss, the shard then explodes. Use wish to instantly cast Hallow, increasing its power and potentially turning the tide of battle. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. Fog Cloud – 4. Components: V, S, M (a strand of wet hair) Duration: Instantaneous. You conjure up a wave of water that crashes down on an area within range. asked Jan 28, 2020 at 15:56. Characters Any Concept / Any System. Tide, the waveblade. Each creature in that area must make a Dexterity saving throw. Each creature in that area must make a Dexterity saving throw. r/DnD • Dnd 5e Hobgoblin is the most "Anime protagonist" thing i have ever seen and i. . The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. Hit or miss, the shard then explodes. This guide is meant as a deep dive into the DnD 5e druid. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. A creature that moves out of the area falls to the ground. If a spell requires this distinction to be made it is stated as such in its description. 284 can last up to 6 rounds, gradually decreasing in height by 50ft and damage each round it continues. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. In addition to a bucket of damage on a failed Con save, all chosen targets within 30 ft are. Components: V, S, M (a drop of water) Duration: Concentration, up to 10 minutes. While submerged, the leviathan magically creates a wall of water centered on itself. Daniel Danielson. School: Conjuration. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. Half-Elf Mark Of Storm (E:RLW) If your Half-Elf has the Mark of Storm, these features replace the Ability Score Increase and the Half-Elf Versatility traits in the Player's Handbook. The massive energy from the impact suddenly creates a massive tidal wave like effect and heats the water so it burns to the touch. Once the direction is set, the tsunami cannot change course. Wish can stop a volcanic eruption, calm a storm, halt a tidal wave, prevent an earthquake, teleport a hundred people to somewhere else on the same plane, etc. The creature drops whatever it's holding and falls prone. I've put together a list of all 163 damaging spells in. You conjure up a wave of water that crashes down on an area within range. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Each creature in that cone must make a Constitution saving throw. Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Here are the D&D 5 spells, in alphabetical order. All the ways for knocking someone prone in 5e as a player, including all the spells that knock prone in 5e. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. And if you roll well, then enjoy the luck and save your spell point for the next roll. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. When the wall appears, each creature within its area must make a Strength saving throw. Tidal Barrier. Seeking Spell If you make an. Each creature in the cylinder must make a Dexterity saving throw. The devil makes two attacks with its chains. When the save fails, the creature is hit by a short blow of 4d8 and is. His name is pronounced with a soft G, "ay-jeer". Claw. When you reach 14th level, your dominion over water is at it's most powerful. There is some debate as to how overkilled the fire elemental would be, depending on if it takes the entire tidal wave, a planar cross section, or a 2-D approximation of it's own shape, but since the damage numbers I've seen range between 390 and the 22000 you calculated it's mostly. At Higher Levels. Hey, my PC has a high interaction (willing or not) with acid damage. You conjure up a wave of water that crashes down on an area within range. Armor Class 17. At level 1 if all you care about is damage burning hands is the winner, it does 3d6 instead of thunderwaves 2d8. You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. Destructive Wave is a 5th level damage dealing spell. - A -. Blindness Deafness. The spell ends if the target dons armor or if. ago. #1. The spell ends if the creature drops to 0 hit points. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Mass remove effects. The sphere remains for the spell’s duration. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Featured on Meta We're rolling back the changes to the Acceptable Use Policy (AUP) Update: New Colors Launched. Finally, a new chapter in our transformation abilities. The language on the Shape Water spell. A line of strong wind. In other words, if something isn't required to be magical or non-magical, it's. A RPG tool site with a table top token app and dice roller for table top role playing games. By RAW, the combo is impossible. While in this form, the target’s only method of movement is a flying speed of 10 feet. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The target must succeed on a dc 14 constitution saving. The wand regains 1d3 expended charges daily. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. įor a list of Apple Mail version numbers with associated macOS versions, see macOS § Software compatibility. 3 уровень Приливная волна, вызов. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. RAW, wouldn't affect a ship. Destructive Wave is a 5th level damage dealing spell. Any creature in the sphere’s space must make a Strength saving throw. Beast bond, grants advantage on all attack rolls to an allied beast, whose int is 3 or lower. You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. Freedom of the Waves (HB) You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. The deep scion reverts to its true form if it dies. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. Wave Flows 30 ft. Range: 60 feet. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing. ago. 10 ft tall. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Summon undead is notably the only Necromancy spell in the Summon Creature Spells category. All normal plants in a 100-foot radius centered on that point become thick and overgrown. Monster. Depending on the size of the fire, if you don’t mind sacrificing some buildings, it might be viable to contain the flames by building a perimeter of wet/flooded area using tidal wave. On a success, a creature takes half as. Flood. The area is heavily obscured, and exposed flames in the area are doused. The basic use of this spell is to duplicate any other spell of 8th level or lower. On a success, a creature takes half as. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Gaseous Form. Ability Score Increase. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Chain. Your Charisma score increases by 2, and your Dexterity score increases by 1. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. Tidal Wave - D&D 5E Spells Tidal Wave Description You conjure up a wave of water that crashes down on an area within range. The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. On a success, a creature takes half as. Hit: (1d8 + 4) slashing damage. Tide, the waveblade. Shape water cantrip can coat the weapon for an hour. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. While running PoA my players came across a fire elemental which my Druid immediately responded to by casting Tidal Wave, and since I didn't fully read the rules on Fire Elemental then did it on the second round. Dnd Wiki. You conjure up a wave of water that crashes down on an area within range. The characters join the effort to rescue those lost and seek out an ancient corruption that has returned. We discussed the "direction" of Tidal Wave. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. [Spoilers C3E74] How 8 Nerds playing Dungeons & Dragons on Twitch. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The spell requires a saving throw to avoid, which means it will deal damage regardless. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. A wave of thunderous force sweeps out from you. Call Lightning (PHB, 220) This is restricted if you can't see a point in the air, but if you can see it while underwater (depending on depth), then there is no problem. You conjure up a wave of water that crashes down on an area within range. If the ground in that area is loose earth or stone, it becomes. You conjure up a wave of water that crashes down on an area within range. ago. Combine this with water walk giving the whole party. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. The wave deals damage to creatures in its path and pushes them away. DnD is way way different and harder. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Languages Blink Dog , understands Sylvan but can't speak it.